
Announcing IronAccelerator: a high-performance agentic-first hardware accelerator library in Rust
Listen to this articleYour browser does not support the audio element. Every serving loop, training runtime, and agent dispatch system sitting on top of a GPU wants the same thing at the bottom of the stack: a Rust interface over the vendor driver that's fast, correct, and unsurprising. On CUDA, that's usually cudarc — the de facto choice, and a good one. But its per-call thread-context verification and per-buffer event-fence Drop add real overhead in a hot dispatch loop: roughly 350 nanose











